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TADS Run-Time System
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READ.ME
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1990-11-13
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TADS, the Text Adventure Development System
Copyright (c) 1988, 1990 by Michael J. Roberts. All rights reserved.
This software is being distributed as shareware. You may use and redistribute
it subject to the usual shareware rules; see LICENSE.DOC for full details.
You are requested to register your copy as described in LICENSE.DOC.
Getting Started
---------------
To get started on the system, put all of the TADS files into a folder. Double
click on "TADS Compiler". The compiler will ask you for parameters. Make sure
you can compile Ditch Day Drifter by typing:
-p ditch
and pressing the Return key. The "-p" tells the compiler to pause when done with
the compilation, so that you can see any error messages before the compiler's
output window closes.
Be sure that ADV.T is in the same folder as the other files; this file is included by
DITCH.T. When you have compiled Ditch, run the game by double-clicking on "TADS
Run-Time System", and selecting DITCH.GAM in the file selector dialogue. Or, if you
find it more convenient, you can simply double-click on DITCH.GAM itself; the TADS
Run-Time System will be started and will automatically load the game you selected
with the Finder.
Please read DITCH.DOC for information on playing the game. This file also
describes many features of the run-time system, including the parser.
Notes for Macintosh users
-------------------------
While playing a game, you can edit command lines using the normal Macintosh text
editing methods. You can copy from any text on the screen, and paste into the
command line. The "review mode" that the documentation refers to is not actually
a "mode" on the Macintosh; instead, you can look back through text that has
scrolled out of the window by using the scroll region as usual.
At the top of the window is the Status Line, which shows your location and the
current score and turn count.
Each saved game is stored in a separate file, so there is no limit to the
number of games you an save (except for how much space you have on your disks).
When you save or restore a game, a standard file selector dialogue will be
displayed that will allow you to select a filename.
For More Information
--------------------
If you would like more information, or if you have comments on the system,
please contact us at:
High Energy Software
P.O. Box 50422
Palo Alto, CA 94303
Or, we can be reached by electronic mail:
CompuServe: User ID 73737,417
GEnie: Mail Name M.ROBERTS10